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CORE LOOP: enemy behaviours and player interaction – CONTINUED
Been a while since I last wrote a post but not for the lack of desire or no progress on the game, on the contrary, work has been going full…
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CORE LOOP: enemy behaviours and player interaction
This week I can report good progress on the enemy behaviour work, which was the core thing to get right for the very first enemy. The aim is not perfection…
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a week of chaos but tangible progress
Hey everyone, in this post I will be giving a rough breakdown of the progress I made in the past week, some decisions that I have made and what is…
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Core pillars: what i think would make my roguelike click
In my previous post I talked about the building blocks of the action roguelike I am building and today I wanted to focus a bit more on the things that…
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first development update: Building an Action Roguelike from the Ground Up
A deep dive into the systems powering my 2D platformer dungeon crawler. Two months of development, lets wrap up what I have so far on my unnamed action roguelike project.…







